SWTOR… I Just Might Be Over It.

It has been a little while since I’ve updated this blog, and there is a reason for that. It has been a little while since I really played SWTOR. In the beginning, I just took a bit of time out to play Mass Effect 3. I did that, loved it (even the ending!) and enjoyed the multiplayer for a little while. After I got that out of my system I intended to return to SWTOR. The thing is, I just don’t feel like it. I really want to, but the love just doesn’t seem to be there.

I’ve tried loging in a few times but am never on for more than about half an hour. I might do a couple of dailies or try a Warzone and then quit. The past few days I’ve been DC’d from every Warzone I’ve loaded into, after which I’ve just given up and gone to play some other game. I loved this game, love the devs, love the franchise, and hoped to be here for years to come. I still hope to be here for years to come, but it seems unlikely.

When I try and pinpoint what the problem is, I guess it is best summed up as there really is nothing new here. At least at end game. The things that drove me away from other MMO’s exist and are perpetuated in SWTOR. Once you get to level cap, it really is just WoW with glow sticks (albiet with better PvP, and less spoon feeding).

I loved the leveling process. I think the grind from level one through to cap is the best that any game has ever done to date. The Flashpoints are as good as, and in many cases better than, any other MMO’s instanced dungeons. The raiding, whilst not as polished as WoW’s, is far more enjoyable. The PvP is amongst the most balanced I’ve ever experienced. And yet… I’m unsatisfied.

There doesn’t seem to be any reason for me to log in.  Why would I run flashpoints more than once when the gear in there is worse than I currently have through running Warzones and doing the odd raid? Why would I log in to do dailies when I’ve already attained enough gold to buy everything I desired in the game? I cant raid anymore  due to the shifts I work. That only leaves PvP (my one true love anyway), but even that has lost it’s interest.

If the only PvP a game has to offer is instanced battles, where everything is controlled (eg numbers, objectives etc), it soon becomes stale. This is how the PvP in SWTOR feels to me… stale. I was hoping for the epic PvP experience I had in post 1.4 patch Warhammer Online. I was hoping for meaningful world PvP. This was supposed to be implemented through Ilum, for starters, with more to come. Ilum PvP was made of total fail. Fail on an epic level to be precise. In addition, planets are organised in such a way as to make world PvP on a PvP server rare rather than common. The PvP is better than WoW, sure. But really, it is just WoW’s battle grounds with a better combat system… yawn…

Ranked Warzones in 1.2 could have been good, but the patch failed to go ahead with them included. I’ve not yet played any WZ’s post 1.2 but if the whiners on the forums are to be believed then things have changed for the worse. Lots of wailing and gnashing of teeth over the changed combat maths and how that seems to have contributed to the length of PvP engagments being shortened (3 shotting and such). That combined with increased incentive to quit losing WZ’s (the rewards for losing have been drastically cut) just seems like a lot of no fun ahead.

I’ll give 1.2 a go and see if it really is the Jesus patch. Here’s hoping it is cause where I stand at the moment I don’t know if I can justify continuing to spend my $15 per month.


  1. Hagu says:

    Good luck however this turns out!

    I have been running WZs 1-49 but am not a PvPer. I frequently read about people missing open-wolrd PvP. Yet with the exception of EVE, which has many other issues, it doesn’t seem like it is successful in any modern AAA (large subscriber) MMO. In particular, once the players demand the current norms – “there must be incentives to PvP” and “time-efficient lfgs” one is soon left with 99% of PvP is WZ/BG. It seems to me like the open-world PvP that you and many others want is not only missing in TOR, I don’t see it ever coming back in an AAA MMO.
    I.e. future MMOs will all talk about their open-wolrd PvP, will provide BGs & LFGs, and will disappoint people who want open-world PvP. Was it TOR? Or just the economics that the number of people who want true open world PvP, like the number who want EQ1 2000 hours to maxlevel, is too small to influence a large-subscriber MMO.

  2. Alo says:

    Thanks for wishing me luck! :) I’m not about to pull the plug yet, but I’m certainly weighing things up.

    SWTOR wanted meaningful world PvP and tried to implement it. They just failed and went back to the drawing board. It is a really hard thing to get right though and very few games ever did (DAoC and WAR are the only ones that come to mind). I don’t see it as being an issue of economics or lack of demand, but rather an issue of concept and design. World PvP can be rewarded just as well as Warzones are(they succeeded in this in WAR… eventually). The hard thing to get right is faction balance (WAR failed in this).

    You might be right though when you say we will never see decent world PvP in a AAA MMO again. I hope this isn’t the case. I know Bioware still want to make it a reality in SWTOR. I just hope they can overcome the difficulties in getting it to work. Good, meaningful, rewarding world PvP is some of the best fun you can have in an MMO.

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